
DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats " entry in the config file or "-allowcheats" command line parameter. DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point. DS - Fixed interval timer counting time while no player is connected. (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console. Does the forest mod api work in multiplayeré skin#
Fixed missing number amount in rabbit skin item tooltip. Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground.
Fixed saving when holding the sharing tray causing issues with deleting items. Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots.
Fixed bug where you could fall out of cave entrance near end of game if crouching when entering. Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI). Fixed area in Cave 9 where you could climb out of cave. Fixed held map looking partially transparent when outside if using unity ssao. Fixed mouse losing focus on some multi-monitor setups. This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step. This option gives hosts the ability to allow or block developer cheats on their servers. We also added an option in the gameplay tab for hosts of multiplayer games.
Today’s patch fixes some more issues that have come up since release.